![]() ![]() It can become permanent stats bonuses after collecting enough boss shards and opening Boss echo. These are temporary stats while in echoes. While you move and choose these bonuses on each different echoes you completed. if you die only left reward is items based. That possible if you manage to do on first try without dying. i suggest add some player stats bonuses like : Strenght + 2, Mana + 1, - 5 HP (NOTE : Bonuses do not have to be always positive). ![]() Good echo objectives example : Get 2 hands sword drop, Kill 50 monsters and Defeat mini - boss monster named specifically. Objectives needs to be three at least and one of them requires to kill certain amount of centairn type monsters or any type monsters. Limit 1 boss per echoe could be defeated and gained bonuses. Pernament bonuses after boss is defeat. Remove blessing’s system as that too vague by replacing with different system. Adding more bosses than Orobyss(five different flavors of it do not count ), this mode should at least 8 different bosses. I suggesting some changes that makes more fun this boring endgame system : You will have face orobyss one of five versions. Also have after three completed core echoes in echo. Most player’s this endgame system get very boring very fast in current state. ![]() All areas is not random generated similar like in game Diablo 3 RPG Nephalem Rift, also do not proper campaign skip even from level 1 only if you have completed campaign. Most players skips pack’s of monster’s to do objective(s). Today most player’s respond that these echoes doing one after another get too boring and no real goal in ehoes that started. ![]()
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